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Fraction.cc

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00001 
00005 /* Copyright (C) 2002 - 2005 Bernd Speiser */
00006 
00007 /* This file is part of PhysicalQuantities.
00008 
00009 PhysicalQuantities is free software; you can redistribute it and/or
00010 modify it under the terms of the GNU General Public License
00011 as published by the Free Software Foundation; either version 2
00012 of the License, or (at your option) any later version.
00013 
00014 PhysicalQuantities is distributed in the hope that it will be useful,
00015 but WITHOUT ANY WARRANTY; without even the implied warranty of
00016 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017 GNU General Public License for more details.
00018   
00019 You should have received a copy of the GNU General Public License
00020 along with this program; if not, write to the Free Software
00021 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
00022 02111-1307, USA.
00023 */
00024 
00025 /* classes for fractional quantity */
00026 /* units for fraction are according to Mills et al., 1993, p. 77 ff. */
00027 
00028 #ifndef _Fraction_cc
00029 #define _Fraction_cc
00030 
00031 #include "Quantity/Variable.h"
00032 
00033 #include "PhysicalQuantities/Fraction.h"
00034 
00035 namespace quantity {
00036   namespace fraction {
00037 
00038 /* definition of Fraction units */
00039 /* the unity unit */
00040 
00041 template<> const std::string Unity::Namestring  = "unity";
00042 template<> const std::string Unity::Symbolstring = "";
00043 template<> const bool Unity::SI = true;
00044 
00045 /* the percent */
00046 
00047 template<> const std::string Percent::Namestring  = "percent";
00048 template<> const std::string Percent::Symbolstring = "%";
00049 template<> const bool Percent::SI = true;
00050 
00051 /* the parts per millions unit, ppm */
00052 
00053 template<> const std::string Ppm::Namestring  = "ppm";
00054 template<> const std::string Ppm::Symbolstring = "ppm";
00055 template<> const bool Ppm::SI = true;
00056 
00057 template<> const double Standard<Unity>::ratio = 1.0;
00058 template<> const bool Standard<Unity>::exact = true;
00059 
00060 template<> const double Standard<Percent>::ratio = 0.01;
00061 template<> const bool Standard<Percent>::exact = true;
00062 
00063 template<> const double Standard<Ppm>::ratio = 1.0e-6;
00064 template<> const bool Standard<Ppm>::exact = true;
00065 
00066   }
00067 
00068 template<> const std::string 
00069                           Name<fraction::Quantity>::String = "fraction";
00070 template<> const std::string Symbol<fraction::Quantity>::String = "";
00071 
00072 }
00073 
00074 #endif /* _Fraction_cc */

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