00001
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028 #ifndef _Fraction_cc
00029 #define _Fraction_cc
00030
00031 #include "Quantity/Variable.h"
00032
00033 #include "PhysicalQuantities/Fraction.h"
00034
00035 namespace quantity {
00036 namespace fraction {
00037
00038
00039
00040
00041 template<> const std::string Unity::Namestring = "unity";
00042 template<> const std::string Unity::Symbolstring = "";
00043 template<> const bool Unity::SI = true;
00044
00045
00046
00047 template<> const std::string Percent::Namestring = "percent";
00048 template<> const std::string Percent::Symbolstring = "%";
00049 template<> const bool Percent::SI = true;
00050
00051
00052
00053 template<> const std::string Ppm::Namestring = "ppm";
00054 template<> const std::string Ppm::Symbolstring = "ppm";
00055 template<> const bool Ppm::SI = true;
00056
00057 template<> const double Standard<Unity>::ratio = 1.0;
00058 template<> const bool Standard<Unity>::exact = true;
00059
00060 template<> const double Standard<Percent>::ratio = 0.01;
00061 template<> const bool Standard<Percent>::exact = true;
00062
00063 template<> const double Standard<Ppm>::ratio = 1.0e-6;
00064 template<> const bool Standard<Ppm>::exact = true;
00065
00066 }
00067
00068 template<> const std::string
00069 Name<fraction::Quantity>::String = "fraction";
00070 template<> const std::string Symbol<fraction::Quantity>::String = "";
00071
00072 }
00073
00074 #endif